Deep Critique Without Play « Applied Game Design

I’d like to offer you my opinion on a game I’ve never played. My opinions are based purely on the collective conscience and on my interpretation of the game’s play by viewing screenshots and photographs of it in development and in play. I heard its designer talk about it, and I suppose that should be enough. If not him (or her, in my case), certainly the many other people I’ve heard talk about it should suffice. I don’t know whether they played the game either.